You are currently browsing the daily archive for February 28th, 2008.
The Table: Childhood
max dean (leads, 1949)
raffaello d’andrea (pordenone 1967)
is a professor at cornell university specializing in control of complex systems, he is also the manager and supervisor of the cornell robocup team…
featured at the 2001 Venice Biennale
“a fully autonomous robotic table selects a viewer to attempt a relationship with that person, the table will not interact with everyone who comes into the room; it will choose only one viewer. the artwork and not the viewer is in the position of choice. this focusses the attention of other viewers on one particular visitor, making the person the ‘object’ of attention.”
The “Take-A-Seat” chair, created by Jelte van Geest of Eindhoven Design Academy, explores the latest in interactive mobile seating, ensuring your derriere has the proper resting spot during all of your intellectual brow furrowing and heavy book lifting.
What is the interactive chair? This isn’t your average art that you look at from a distance. The artist encourages you to give it a test drive!

Cyberseat is a high fidelity single seat low cost motionbase simulator. It brings games and motion films to life by recreating the movements which you see on the screen.

http://growabrain.typepad.com/photos/uncategorized/egg_couch.jpg








The office furniture design company, Herman Miller, challenged a number of different designers to reinterpret the Charles and Ray Eames chair in honor of Charles Eames’ 100th birthday. A project that emerged from this pursuit was the Opportunity Chair. For the gallery installation, the seat and back were removed from the chair to make the statement that the world is in need and to solve these problems one should stand rather than sit. On-line, the chair is virtually divided into puzzle pieces representing current world issues such as Zero Waste, Food Supply, and Gender Equality. When you click on the puzzle pieces that make up the chair you are then presented with YouTube videos where participants pledge to work to change this world issue. This project takes away the comfort of the chair to call attention to the uncomfortable realities of problems that need to be solved today.
This project uses the construct of the chair to motivate change, interaction, and mobilization. In addition, the project links the physical chair with the ideas gathered from the Powers of Ten video to YouTube home video pledges.
http://images.google.com/imgres?imgurl=http://www.designspotter.com/weblog/archives/SONIC%2520Design%2520b54.jpg&imgrefurl=http://www.designspotter.com/weblog/archives/furniture/index.php&h=315&w=350&sz=41&hl=en&start=4&sig2=JJVZ3YT6Z3F75VcW4eG0AA&um=1&tbnid=8hvtu154j5_PRM:&tbnh=108&tbnw=120&ei=r__GR8C-FYWKecG7jAk&prev=/images%3Fq%3Dunique%2Band%2Bcrazy%2Bchair%2Bdesigns%26um%3D1%26hl%3Den%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26sa%3DN





