You are currently browsing the tag archive for the ‘precedents’ tag.

An invisible force is a desk that tells fortunes by Crispin Jones.  Exhibited at Ars Electronica 2002.  The desk answers the users questions through lasercut pieces of wood that make up the surface of the desk.  These tiles raise and lower to spell out the answers while also recreating the audio of a train station departures board.  As the user is waiting for the answer to the question that they have inserted into the metal slot, the temperature of this slot begins to rise so that the user must endure a certain level of pain to get have their question answered.

First of all, Jones was true to the aesthetic of the desk through and through which is something we should take into account in our own project.   Also, whereas this desk requires the user to experience pain (even if mild) to get the answers, we will require our user to ask for the help of others for theirs, risking ridicule.

walkthrough  in pictures

 video

t1.jpg t2.jpg t3.jpg t4.jpg t5.jpg t6.jpgt7.jpg

is this

Advertisements

c11.jpg

“The installation ‘How Close are you’ (2000) consisted of nine chairs, all facing in different directions. Gallery visitors could sit on the chairs which activated a sound loop, telling the story of the chair. Nine stories narrate the thoughts of different people, who just happen to be in the same area at the same time. An interactive installation, it allows the visitor to comprehend the actual space and the distances between the chairs by hearing the sounds.”

Similar to our own work, this installation utilizes the construct of the chair as an invitation to interact with the work.  It is a cue we are all familiar with.  In addition, this work provides feedback that is open to other people standing by which creates a community of participants around the chair — an element of interaction that we are striving for as well.

CyberFortune is an interactive website that combines fortune-telling with the internet and the digital medium. “Although originating from ancient times, fortune-telling is a behaviour that is still actively performed within modern hi-tech society. Accordingly, the practice of fortune telling has become an indispensable basic element for constructing “interactive” net behaviour with users. While appreciating the traditional lore, one is also experiencing at the same time an alternative digital form that combines ancient and technological fortune-telling.”

The site asks for the users to enter numbers, photos, and words to then generate a prophecy of some sort for the user that draws from imagery on the web, news articles, and other on-line texts. Although similar in some ways to our project, CyberFortune’s goal is to try to combine ancient art of fortunetelling with the digital world and does not seem to want to comment on the humor found in the act. In addition, although this site allows you to see information provided by others, it is mostly an individual experience. Our project will aim to involve groups of people in the prophecy of our user.

blog6.jpg blog8.jpg blog7.jpg blog5.jpg blog3.jpg blog2.jpg blog1.jpg